For the 2016 fiscal full year, the company expects to have $2.85 in EPS on $4.45 billion in revenue versus consensus estimates calling for $2.87 in EPS on $4.48 billion in revenue. Electronic Arts has a 12 month low of $71.09 and a 12 month high of $72.50. With Now that digital revenue is being generated by Electronic Arts, its gross margin is expected to have expanded to 75 percent. Stifel Nicolaus reduced their price aim on Ea from $74.00 to $67.00 and establish a buy rating for the firm in an investigation report on Tuesday. Revenue fell almost 1% to $1.2 billion. Wedbush reaffirmed a “buy” rating on shares of Electronic Arts in a report on Saturday. Also, EVP Gabrielle B. During the same quarter in the prior year, the company posted $0.48 EPS. The average estimate of eight analysts surveyed by Zacks Investment Research was for earnings of 4 cents per share. MKM Partners increased their price objective on Electronic Arts from $67.00 to $73.00 and gave the company a neutral rating in a research report on Monday. Toledano sold 8,000 shares of the stock in a transaction that occurred on Monday, July 20th. Finally, Mizuho started coverage on Electronic Arts in a research note on Friday, June 26th. The shares were sold at an average price of $74.42, for a total transaction of $595,360.00.
Potential investors in the stock might look to analyst research, past earnings history and future prospects in addition to the momentum of the stock.
In other news, CFO Blake J. The transaction was disclosed in a filing with the Securities & Exchange Commission, which is available through this link. Further, Technology Crossover Management Vii Ltd. have 29.82% of their US long stock exposure invested in the company for 6.44 million shares. The shares were sold at an average cost of $67.20, for a whole trade of $262,684.80. The company has a consensus evaluation of Buy and an average target price of $71.64. The disclosure for this sale can be found here.
Electronic Arts Inc. (NASDAQ:EA): On Wednesday heightened volatility was witnessed in Electronic Arts Inc. The Organization marketplaces publishes, develops and circulates game applications content for buyers of electronics and various gaming machines. Additionally, it supplies game software-related services. Monthly active users of EA’s mobile games averaged more than 150 million in the quarter, the company said. The Companys portfolio of brands includes wholly owned brands, such as Battlefield, Mass Effect, Need for Speed, The Sims, Bejeweled, and Plants v. Zombies. The EA Studios division develops games and related content and services across a range of game groups, including Mass Effect, Madden NFL, Need for Speed, Battlefield, the Federation Internationale de Football Association and Dragon Age. The EA Cell office targets publishing and creating interactive games for cellular telephones and tablet computers.