We’ve offered you codes for the Rainbow Six: Siege beta and told you how it worked in every little detail, but the actual beta session disappointed many due to extremely long matchmaking times. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. On a recent blog post, Ubisoft pledged to let players know how feedback and telemetry data has impacted the game for the final version. Those keys will be for the same platform as the player who qualified for friend referral. Also, the guaranteed access codes will only last until October 2. A Double Renown event will start Friday night to help players earn credits faster to unlock more characters, attachments, and skins. While a big part of the beta was a focus on the game’s versus multiplayer, we did get to glimpse at the co-op terrorist hunt mode that would be included.
“There are still a few issues to work out, of course, and we will continue to do that over the course of the beta”, Ubisoft community developer Chase Straight said on the game’s forum.
The Rainbow Six Siege closed beta is one of the largest betas Ubisoft has ever performed and has learned a lot in the process.