Halo 5 Won’t Have a Voting System for Multiplayer Maps
If you haven’t yet, check out these 15 minutes of Halo 5 Guardians music.
In a post on Twitter, 343 Industries studio head Josh Holmes confirmed there won’t be any sort of voting or veto system, telling a fan: “No voting or veto, just straight rotation”. 343 Industries might have opted for a rotation system to ensure that gamers can try different maps.
On the downside, this map rotation system means that some maps that aren’t well liked by the community will inevitably be forced upon players. Ultimately, it will allow the Halo 5 multiplayer component to have more variety in general when compared to its predecessors. “And how these teams relate to each other as they cross paths”. It also means that the most beloved maps won’t be able to be played as much.
On the one hand it’s annoying to have to play a map you dislike, and I feel like map voting gives designers an idea of what’s working and what’s not.
Halo Waypoint interface artists Eric Will and Jeff Christy have revealed that the Limited Collector’s Edition of Halo 5: Guardians will include Spartan soldiers. There will also be a bot-based multiplayer mode called “Warzone”, which might spark the interest of gamers. “The same can’t be said for split-screen, however, as there are no plans to add support for that particular feature”, the report said. Whether this removes some of the selfdiscovery the series is known for will remain to be seen, but for now, packing in a huge cast of characters to tell a “galactic” story should still be considered bold and huge.
We’ve written recently about some changes in Halo 5: Guardians that fans will have to get used to.