Oculus VR’s Latest SDK Still Supports DK2
Developers need to test games on the final hardware, and the Rift SDK 1.0 that’s shipping with it, to make sure their games run smoothly on launch day. Responding to one fan speculating that SDK 1.0 would not support DK2, Forsyth replied: “Nope, 1.0 supports DK2”.
Oculus the company behind the awesome new Oculus Rift virtual reality headset have this week announced that the Rift SDK 1.0 is shipping now shipping out to developers with early builds of final Rift hardware. With any luck this could help get a bunch of titles ready to play when the Oculus Rift actually arrives in the early months of 2016.
“If you’re shipping a Rift title in Q1, you’ll need early access to Rift hardware and new platform features to finalize your game or application”, Oculus said in a communiqué.
As soon as any more information is made available as to when the consumer Oculus Rift headset will be made available we will keep you updated as always, but let’s hope it’s sooner rather than later. The release version is expected to include a 2160×1200 display panel (25 percent more pixels than a 1080p display running at 1920×1080) running at a 90Hz refresh rate and will require a pretty hefty GPU to drive modern games at a consistent 90fps. We have reported that Rock Band will also be among the launch titles.
Enlarge / The HTC Vive is going to be the Rift’s main competitor.
Things might finally be really getting along for the company that rebooted the whole virtual reality hype.