The Division: Ubisoft defend PC version following PS4 and Xbox One comments
According to Game Debate, Team Epiphany, a YouTube user, went all the way to NY to speak to Ubisoft after reports from an anonymous Ubisoft developer that Tom Clancy’s “The Division” had to be scaled down on PC in order to accommodate consoles.
I don’t know what sort of response we were looking for here. Furthermore, the desktop version was actually developed “as a separate” platform right from the start of “The Division’s” production, said VG247 on their report.
The reason it felt the need to respond at all is because an unnamed developer on the game purportedly said in an interview that they had to “keep things in check with the consoles”, when it came to making the game.
In the PC version of the game, all stats are held client-side instead of server-side, meaning players can max out their health and ammo levels to unlimited.
The news could be particularly troubling for the PC community given another revelation in the video; specifically, that the game’s engine will push the PS4 and Xbox One so hard Massive is letting players disable certain lighting effects to get a better frame rate. Despite this, he admits that the PC version was held back to prevent a huge gap between PC and console.
While the beta size was somewhere around 25.8 GB, the Xbox Store lists the full game as being 32.29 GB on Microsoft’s console.
The original Crysis, for example, was way ahead of its time – a game designed for hardware that didn’t exist just yet, keeping its engine and visuals relevant for years following its release.
Though the PC version will have more graphical settings, Ubisoft has purposely kept it “in check” with PlayStation 4 and Xbox One, especially for third-person shooters, Ubisoft developer was quoted as saying. Still, it’s nice to have at least a few options on console; this will include chromatic aberration and even the ability to sharpen images.