Bethesda now requires a Steam account to upload Fallout 4 console mods
The Creation Kit now supports the ability to upload PS4 Mods to Bethesda.net, there’s an update waiting for anyone who wants to get to work on PS4 mods.
With the new Creation DLC update for “Fallout 4”, gamers are now mandated to connect their Bethesda accounts to their Steam accounts before syncing any mods into the game.
Thankfully, it looks like Bethesda is taking a step towards tackling this problem of mod piracy. Please do not upload mods larger than 900 MB.
The reasons for these aren’t disclosed, but just like the first two aforementioned issues, Bethesda is also working to address this issue with Sony. Bethesda are working with Sony on “optimal texture exporting” support, with the fix to come in a future update.
That being said, there are some kinks to iron out, and as it stands texture issues, a lack of sound support, and a 900MB file limit are proving problematic. In the meantime, they have confirmed that anyone who uploads a Fallout 4 mod for the PlayStation 4 will automatically be invited to join in on the closed test once it begins.
The same article states that the PS4 version of “Fallout 4” continues to be the weakest among the three platforms, which a lot of fans agree on.
It looks like Bethesda is having some trouble preparing for the upcoming PS4 private mod beta for Fallout 4.
This is an additional precaution put in place by Bethesda to ensure that people don’t steal the work of others and pass it off as their own.
Fancy trying some mods yourself? Mod support was extremely popular on Xbox One, as it generated 50 times the traffic PC mods received when it launched.
The patch also includes general optimizations and bug fixes for console versions of Fallout 4.
It is now very easy to download a Fallout 4 PC mod to your computer, share it to your Xbox One and then make the mod public.