AMD Unveils the Radeon RX 480 Graphics Card
AMD Radeon RX 470 and the RX 460 are now available.
Yibada reports that the AMD Radeon RX 480 alongside the RX 470 and the RX 460 are all set to launch on June 29.
The RX 480 sport 36 Compute Units, 144 TMUs, 2304 Shader Processing Units, and 32 ROPs.
Overall, as mentioned in the intro, it’s good to see some solid prices for the 8GB version of the AMD Radeon RX 480 graphics card. It boasts 2 TFLOPs paired with a 128-bit memory bus width and 112 GB/s bandwidth. It also comes with HDMI 2.0b and three DisplayPort 1.4 ports. It also delivers a new histogram interface that enables recording of per-application data to easily track peak and average activity, clocks, temperature and fan speed.
As announced earlier by Raja Koduri, Radeon Technologies Group chief, the reference RX 480 4GB will launch with a USA $199 + Value-Added Tax price tag while the 8GB version should cost United States $239. The custom versions should come later in July and should end up with a slightly higher price tag.
There are plenty of reviews around and you can find a decent list below.
After much speculation, trawling of StaticICE, and the odd hushed conversation with vendors, AMD’s finally revealed official Australian pricing for the Radeon RX 480 video card. We’re also certain you’re not at all wondering if you can get your hands on a $240 graphics card that’s performance-equivalent to a GeForce GTX 970. Since there was not enough parts to build the Radeon RX 480 4GB cards for the launch today all the at-launch cards are shipping with 8GB of 8Gbps GDDR5 memory. Based on the leaked photo, it appears that the XFX model uses the reference design of the graphics card but has a shorter PCD.
We asked AMD if they would allow us to host the BIOS to allow the 4GB cards to be flashed to an 8GB card, but they said absolutely not.
Meanwhile, AMD has confirmed that its line of Polaris 10 graphics cards will support DVI connections. Visit Radeon.com here to learn more about how the Radeon™ RX 480 4GB card is helping to truly democratize VR.