Gameplay Trailer Arrives For Quake Champions
For his part, Willits seems to be keeping humble. While many people (myself included) assumed the developer would move on to a Quake followup after the smashing success of Doom, I don’t think anyone expected it to appear so soon. Using their unique abilities, Champions can do things like teleport, turn invisible or see through walls.
“If there’s a huge demand for it, you know, we’ll see”, he said. The competitive aspect made Quake arguably more timeless than the other classics in id’s catalog. “[There are] no load outs, no limit to the amount of guns you can carry”, Willits said. Thanks to the rise of eSports and games like Counter-Strike: Global Offensive, Quake: Champions is primed to ride that wave of interest. The game play looks superfast and jam packed just the way we like it.
Looks like Bethesda is really trying to make a run at becoming the top FPS publisher on the scene, so watch your backs EA and Activision.
The verticality is strong in this one, as the QC sequence’s combatants take advantage of booster-jump pads and their own rocket jumps to bounce around large, well-decorated arenas.
It’s not 2013 anymore, though, and Quake Champions is going to have to compete with Overwatch and Team Fortress 2.
We’ll find out more when the game goes into beta some time next year. This means that we could be looking at either of those options mentioned above. Details on how to get into the closed beta are still forthcoming. “That’s the experience we want folks to have”.
Willits also surprised the crowd with the announcement of the first public exhibition match of Quake Champions, to be held live on stage during the QuakeCon Finals Party on Saturday night.
Vincent Ingenito is IGN’s foremost fighting game nerd.