DreamWorks Animation loses $38.6 million in second quarter
Adjusted financials that exclude a $20.9 million pre-tax charge connected with a restructuring plan from early in the year put the net loss at $11.6 million, or -13 cents a share.
Earnings are not a strong suit for the animation studio, as it has missed on earnings estimates in the last two quarters. Dreamworks Animation Skg’s revenue was up 39.1% compared to the same quarter a year ago.
Home, which was released on March 27, has proved a moneymaker for DWA in the second quarter, bringing in $23.9 million in revenue in the feature film category. 1 analysts have suggested buy for the shares.
Television revenues also more than doubled to almost $55 million compared with a year ago. They set a “market perform” rating on the stock. Post opening the session at $24.57, the shares hit an intraday low of $24.02 and an intraday high of $24.79 and the price vacillated in this range throughout the day.
Shares of Dreamworks Animation SKG, Inc.
DreamWorks Animation keeps moving forwardIn its second-quarter results, DreamWorks Animation did a good job of surpassing the expectations of its shareholders. The stock has an average rating of “Hold” and an average target price of $21.57. Dreamworks Animation SKG, Inc., a NMS listed company, has a current market cap of 2.05B and on average over the past 3 months has seen 703278 shares trade hands on a daily basis. The Insider selling transaction had a total value worth of $170,555. The sale was disclosed in a legal filing with the Securities & Exchange Commission, which is available at the SEC website. In the final minutes of trading on Tuesday, shares hit $23.97, a climb of 19 percent in the last 12 months. 701,500 shares of the company traded hands.
HOW TO TRAIN YOUR DRAGON 2 contributed feature film revenue of $17.9 million in the quarter, primarily from the global pay television market.
In a research note released to the investors, FBR Capital upgrades its rating on Dreamworks Animation SKG, Inc. DreamWorks Animation creates family entertainment, including animated feature films, television specials and series, live entertainment properties and related consumer products, meant for audiences around the world. That will pressure not only film results but also the associated consumer products division, which relies on popular new content to drive sales of toys, clothing, and other merchandise.