Crackdown 3’s Cloud-Based Multiplayer Requires A Huge Amount Of Bandwidth
It was then later revealed that this was achieved due to the power of the cloud making the Xbox One the most powerful console ever.
The highly impressive 100% destructible world of Microsoft’s Xbox One exclusive Crackdown 3 will be limited to the game’s online multiplayer mode.
However, Jones continued on to say that it’s strictly only the multiplayer side of the game that’ll require the increased bandwidth.
Previous Crackdown games have included cooperative multiplayer, but Crackdown 3 ups the ante by adding destructibility.
Another reason for omitting destruction from the single player campaign is because it’s not really what the game is about.
Crackdown creator Dave Jones confirmed that the single-player campaign will not be able to support the exciting levels of destruction, in part because the gameplay relies upon scaling buildings and hunting down collectibles, which would not be possible if everything was destructible. If you’re still a bit sad about this news, rest assured that everyone who’s checking Crackdown 3 at Gamescom 2015 is speaking highly of the multiplayer destruction – you can check out why in the video presentation we’ve embedded below. “You’re meant to be saving the city, so we really wanted to create a new multiplayer experience that bent that”. He also detailed that the game takes place in an all-new city, and features more customisation options, including the ability to play as a female agent.