Everybody’s Gone to the Rapture Does Include a Sprint Option, Developer
“And we’re really sorry about that”, said Dan Pinchbeck, co-founder of developer The Chinese Room, in a new blog post.
Released earlier today on PlayStation 4 in North America and Europe, Everybody’s Gone to the Rapture (check out our review) does, in fact, include a sprint option.
The thing is that The Chinese Room decided during development that fast movement in the game should be toned down for the sake of delivering a low tempo adventure.
As it turns out, there’s a run button in the game, but players are never actually told about this in the game and, even if you should try pressing different buttons to see what happens, the run is easy to miss because it takes a few seconds to kick in.
It seems this very specific way of sprinting, by holding down an input, came to the game quite late after some final testing. But after it became clear that playtesters “wanted to be able to trigger it themselves”, the team went with the R2 input method.
Originally, the game featured autosprint – that is, keep moving with the L thumbstick and you’d gain speed. It didn’t matter about the speed, it was the psychology, the choice. Since localization takes 24 hours, and a patch would take 4-5 days through the global QA pipeline, it wasn’t ready in time for release. However, since the replacement was made so close to launch, the controller icon in the options menu was missing the sprint instruction, and it hadn’t been localized.
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Taking this suggestion into consideration, the developer made the change in controls, but in doing so also required to perform additional testing in order to prevent game-breaking glitches resulting from the manual sprint function.