Razer focuses in on VR with Kinect-like 3D camera
The two companies brought a prototype of the new camera to the Intel Developer Forum (IDF) that’s taking place in San Francisco. While this technology has been used for 3D applications before – scanning in the real world, for example, Razer is bringing the technology home squarely in the gaming arena. And, for the highly personalized world of wearable computing, Krzanich provided updates on the Intel Curie module and previewed a new reality competition program called “America’s Greatest Makers”, produced by United Artists Media Group CEO Mark Burnett and appearing across leading networks and properties of Turner Broadcasting.
Intel is partnering with google for better audio technologies.
“Razer is excited to be working with Intel, using Intel RealSense technology to help pioneer work for game broadcasting, as well as with VR, with support from the growing OSVR movement”, said Min-Liang Tan, co-founder and CEO of Razer.
At their developer’s conference, Intel unveiled a reference design for a 3D camera smartphone – and their collaboration with Project Tango.
The newest version of the Tango development kit will be available to Android software developers by the end of 2015.
It looks like we’re one step closer to making 3D camera smartphones the new norm: Intel and Google have joined forces to create a 3D smartphone reference prototype.
The first product coming from Razer with this technology will be very, very small. Manufacturers shipped 68.4 million units, compared with 75.6 million a year earlier, the steepest quarterly decline since the third quarter of 2013.
RealSense will be available on a wide-range of platforms, opening up more opportunities for developers to create new depth-sensing hardware and software.
Adding onto the Internet of Things space, Krzanich also introduced enhanced privacy identification (EPID) with chip vendor licensees MicroChip and Atmel, a silicon-level root of trust, designed to enable secure and anonymous communication for applications.