Dark Souls 3: fast-travel is accessible at the beginning, durability is
Game enthusiasts and industry personnel walk past a “Dark Souls 3” advertisment during the Annual Gaming Industry Conference E3 at the Los Angeles Convention Center on June 16, 2015 in Los Angeles, California.
Game Informer revealed a range of new details about Dark Souls III and what was kept from the original Dark Souls vs Dark Souls II. I want to see gameplay, I want a demo like we had with the last couple From Software games, but thus far there’s just no news about us getting our grubby hands on it. Instead, some new details have dropped, and I guess they will have to do.
Hopefully you do Miyazaki, because it was frustrating even watching the lack of durabile weapons in Dark Souls 2. An example given was that of a boss called the Dancer of the Frigid Valley who doesn’t have predictable attacks and moves very quickly and gracefully. However, in Dark Souls 1, they didn’t break enough, and so I’m hoping to find a good balance for Dark Souls 3.
Polygon reports that From Software seems to be adopting “smart steps” from Dark Souls 2, which was a “divisive entry” in the Souls series.
“I’m not sure if the same sort of item [as before] will be implemented, but there will be a method for players to re-assign souls”, Miyazaki says. Replay will also still be a big factor for the third Dark Souls game, and they will have a New Game+ feature right out of the gate for the title. Players won’t be locked behind consumable items for invasion, and it will allow you to do so freely. After Bloodborne all but neglected magic-wielders, this sounds like welcome news.
Miyazaki also explained that spell types will be more diverse, and different types can influence a player’s play style.
Miyazaki says, “By changing the magic management system to an MP scheme, options and freedom of utilization should increase”. “Players will be able to have more criteria to accurately choose the different types of spells to best fit their tactics and strategies”. As for magic, From said the usual slate of mystic abilities will be back, but this time the studio is working hard to distinguish spells with specific traits capable of enhance players’ unique playstyles, similarly to how each weapon will sport specific battle arts.
The first current-gen Dark Souls will begin building up a mountain of virtual dead masochists at some yet-to-be-specified point in early 2016, slated to commence its rampage on the PlayStation 4, Xbox One and PC.