Electronic Arts removes microtransactions from Star Wars: Battlefront 2
EA completely pulling in-game purchases for fear of further damaging sales of its flagship title for the holiday season.
“A player’s ability to succeed in the game is not dependent on purchasing [looting boxes]”, the EA statement added.
Posting on its official website, Electronic Arts (EA) noted that “challenges in the design” have resulted in severe concerns about players gaining unfair advantages through the payment system.
Have you ever sworn off a game or series entirely?
The late gameplay change comes after a week of increasing furor over the Battlefront II’s in-game economy, which included microtransactions that many felt created a “pay to win” problem for the online multiplayer competition.
Listening to players’ feedback about the progression system was the only possible thing EA could do if it didn’t want to run one of its most popular franchises into the ground.
“I felt like they literally preyed on Star Wars fans and their wallets”, he said. While this can be a messy process, it needs to be done to ensure the integrity of the game is no longer comprised. “As we update and expand Arcade mode, we’ll be working towards making sure that players can continue to progress without daily limits”. Chris Morris, writing for Fortune, expects the popularity of Star Wars to outweigh the issue and make the game a holiday success.
With in-game purchases turned off, all progression must be earned purely through gameplay.
While Star Wars Battlefront II is a full-priced retail game, a number of the heroes playable in the game can only be unlocked with in-game credits. A loot crate is a bundle of premium items, dispersed in a random bundle. Prior to this change, the game was designed so that players could spend real money to purchase crystals and that would then be used to buy randomized bundles of in-game items. This ensures that you are giving the fans options. Just hours before Star Wars: Battlefront II was set to become fully operational, the EAmpire has made a decision to pull the plug on microtransactions in the $60 mobile game. What the publisher does and whether it will make an even bigger mess remains to be seen.