Facebook’s Oculus to Start Selling Hand Controllers
Are You Interested in Virtual Reality Yet?
Even though the first ever Oculus Rift launched earlier this year, Facebook’s already hard at work on its sequel. The avatars are able to read hand movements and expressions, aiming to provide a sense of social presence as they interact with other avatars in a virtual world. Photo provided by Facebook.
Zuckerberg said that he had given demonstrations of Oculus several times around the world, including to heads of state.
The new headset takes some of the strengths of both headsets.
Also on Thursday, Zuckerburg said that Facebook planned to invest $250 million in companies and developers to fund the creation of virtual reality content like video games and movies. The prototype seems to be nestled in the gap between the smartphone powered Gear VR and the full Oculus Rift.
Noticeably absent from the OC3 keynote was Oculus co-founder Palmer Luckey, who has played a starring role at company events in the past.
Oculus has finally revealed how much its Touch controllers for Oculus Rift cost, and when consumers can buy them. It’s not clear when it will be released but the company said it would be coming soon.
More money is being pumped into the development of virtual reality content, too. That’s when he showed off the latest version of Facebook’s next generation VR headset, Oculus Rift.
His avatar, which he joked looked like a younger Justin Timberlake, traveled with his co-workers from one space to the next in virtual reality from the bottom of the ocean to his house, where his dog, Beast, sat on the couch.
Games: There were more than enough games announced on stage to keep everyone happy.
The billionaire set up his unusual family photo by “teleporting” into a 360-degree video feed of a room inside his home and looping in his wife, Priscilla Chan, via video chat.
Virtual reality is expected to grow into an $80 billion industry by 2025 and has continued to rise over 20 percent since the summer.
By feeling truly present, you can share unbounded spaces and experiences with the people in your life.
Asynchronous spacewarp works by allowing games to be rendered at a comfortable 45 frames per second, while the Rift headset still displays the 90 frames per second required to avoid nausea and give a realistic 3D effect. If you have a phone that’s good enough to be the headset’s screen and brain, the headset itself costs only $100 more, if that.