First ‘Destiny: The Taken King’ Exotics Revealed, What’s Hot And Not
Identical enough, it was delivered by Vine Report that with regards to the storyline, players will have to defeat Oryx, The Taken King, in a universe in which the gamers must also vanquish his army. Why bother when most of it is scattered across Grimoire Cards that you can’t even read in the game itself, after all?
Bungie, which has always been famous for its multiplayer maps, has unveiled its upcoming Vertigo map which will be a part of its “Destiny: The Taken King” expansion.
Rounding off this roundup of news is Bungie‘s latest Weekly Update, which had new info to share about Destiny’s weekly activities and the changes coming to those with The Taken King. It seems that a lot of previous abilities, especially grenades and jumps, have been recycled between subclasses, but there are some new additions. When killed, players now sit out for 30 seconds of action.
Not only will this make grinding a character to the level cap easier, but will remove the frustration of finding specific armor that is required to level up to maximum. Legendary Marks will drop only when a character has competed the first three strikes.
For starters, Bungie is removing Destiny’s Weekly Heroic Strikes. Once the install is complete, you’ll only need about 10GB. In order to do that we had to separate your light level from your character level. The news was made over on the official Bungie website during the weekly update. “Each week players receive bonus Legendary Marks from the Weekly Heroic Playlist”, explained The Taken King Creative Director Luke Smith.
The issue is that this update is pretty massive, so you’ll want to check your hard drive space before it launches on September 8th. As such, these requirements shouldn’t be a big problem. At the same time it is hinted at that Destiny: The Taken King will also feature a much richer and deeper story which could also be another reason for Nolan North taking over the voice of the Ghost.