FNaF World pulled from Steam, refunds for all
“I got too eager to show the things that were finished, that I neglected to pay attention to the things that weren’t”, he wrote. A day later, Scott Cawthon, its developer, apologized for rushing the game and pushing it out on Steam without important features. “Take control of Freddy and the gang as they set out on a quest in the world beneath worlds”, it reads.
Cawthon created the Five Nights at Freddy’s series with its three sequels by himself as the developer, publisher, and producer.
He repeated his pledge to continue working on the game, and said that once he’s ready to release an update, he’ll replace the demo on Gamejolt (which also appears to have been removed) with the full game.
Some things in life you never expect, and Scott Cawthon messing up a Five Nights at Freddy’s [$2.99] game and then actually pulling it altogether was among those things. From this point forward, the game will always be free. Although the game as a whole has a “very positive” rating on the service, all of the top reviews are rather negative. But after a disastrous launch and an ensuing debacle, Cawthon has made the decision to halt the sales of Five Nights At Freddy’s World.
Cawthon is now issuing refunds for all players who purchased a copy of FNaF World, regardless of whether or not they are eligible for Steam’s standard refund policy.
Cawthon was quick to note that this isn’t the end for the game.
Before the fix came in, a Reddit thread pointed out that most gamers who opened the Steam page of FNaF World feels deceiving.
Now the question is how all of this might affect the mobile release of FNAF World.
Apparently, Cawthon’s version of making it right for the Steam community that he has “enjoyed and respected” was to remove the game from Steam and make it fully refundable, regardless of the amount of time players have put into the game.