Halo 5 Guardians Cinematic Introduces Blue Team
They know who Cortana is.
And hey, why not?
Halo 5 is out in 35 days, on October 27, 2015. I know I have.
From the outside, those changes look widespread, and deep – seen most in the series’ most revered relic, the Campaign.
The soldiers in Halo have come a long, long way from being mere fodder. The Chief is now only half of the single player experience (and is conspicuous in his green-hued absence from the game’s opening cinematic), with players taking up position behind the eyes of Luciferian good-bad guy, Spartan Locke.
GamesBeat: I thought it would be tricky to pull people back into a story they thought was over in some ways. It was different. It was was constricted. You have Call of Duty: Black Ops coming. Both spaces, regardless of whether or not they played inside or out, felt huge and open.
The footage of Blue Team will be good news for fans of Master Chief, who have so far been asked to care more about Agent Locke, a newcomer to the series that does not have the extensive backstory of their favorite Spartan.
That said, it doesn’t seem fair to judge a game’s story elements when you’re not playing from the beginning. Mark anything else and your squad assumes you want them to that waypoint.
A strong example of that was made during the mission “Enemy Lines”. After Halo 4 and Halo: The Master Chief Collection we were anxious , and certainly not as hyped for new Halo experiences as we typically are, but sometimes it’s great to be proven wrong.
Expansive, complex battlefields created to support more players, more enemies and even more intense, epic-scale battles than ever before.
On harder difficulties, your team absolutely has to work together to get through – there are simply too many enemies to deal with alone.
Xbox 360 is a premier home entertainment and video game system. Do you still see opportunity to grow the audience or grab audience from your competitors? Seeing three eighths of the game’s cast die because they can’t be bothered to move rather breaks the immersion. Over the course of this preview event, I played through two of the missions in the game’s campaign. I’m a Halo fan, and I’ve always dug the fiction of this universe. From Ghost Recon: Future Soldier to Metal Gear Solid V: The Phantom Pain, developers in recent years have learned how to refine the behaviour of cooperative A.I.so that they’re helpful without nerfing the overall experience.
Considering how large the level was, vehicles played an important part in the journey from one end to the other, both for Fireteam Osiris and for their opponents. Fireteam Osiris in particular are action-movie quipping constantly, dynamically congratulating each other on kills and generally having a good time of it all. You’ll be able to listen to it on the official HUNT the Truth Tumblr, as well as iTunes and Soundcloud. Keeping an eye on your ammo (there’s never enough ammo), bouncing around high vantage points (Ground Pound) to avoid enemies, and remembering which ability does what leads to a lot more strategy and thinking than most Halo veterans are used to. If you think about that 360 customer playing their 360 every day, the games that have been staples for them-We don’t plan very directly when a game has to get done.
Personally, I don’t play locally enough for that split-screen sacrifice to make me lament the trade-off, but this is always going to come down to personal preference.
But a lot has changed since 2001, the Master Chief, the Halo franchise – shit, even Xbox isn’t “king” anymore.
As to the impact of the dual-character campaign, it’s hard to judge on such slender evidence. Instead of the linear mission structure that we saw in previous titles, you can now take different routes and approach situations in a number of ways, a feature that is reiterated through the addition of 3 additional players.
Any change to a series as storied as Halo is likely to bring about a glut of comment, but it’s probably more surprising just how much of the core game feels familiar.