Microsoft acquires 3D specialist Havok
We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure.
The enterprise was in fact referred to Intel in 2007, and Microsoft is backed by it that are caused by the chipmaker for the classified portion, probably inside a demand to really tubby way up its Xbox and approaching HoloLens VR items.
However, the question remains: why did Intel want to get rid of Havok? The company’s breakthrough came with the release of the Havok Software Development Kit in 2000, offering developers the ability to quickly and easily add physics effects to their games – and, later, Hollywood films. The company has also partnered with rivals Sony and Nintendo, as well as major publishers, including Activision, Electronic Arts (EA) and Ubisoft. Although the technology major did not give out any details about the acquisition, it said: “Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world”. The company signed a 2011 agreement with Krauss-Maffei Wegmann (KMW) to license its software to the combat vehicle design firm and has a secondary site at HavokSimulation.com where it describes its collaboration with firms like Lockheed-Martin, Corys, Nova Technologies, and Kongsberg. ‘We will continue to innovate for the benefit of development partners.
What Microsoft plans to do beyond that apparently lies in “building the most complete cloud service, which we’ve just started to show through games like Crackdown 3″. It could also refer to highly lucrative defense contracts, which Microsoft might like to convert to Azure customers.