Need for Speed turns ‘likes’ on your snapshots to in-game currency
EA has a history of requiring always on connections to satisfy their DRM protection and in many cases it has hindered the launch of otherwise highly-anticipated game launches, particularly when those games primarily offer a single-player gaming experience.
Speaking in an interview with Official Xbox Magazine, the developer explains that Autolog has become an essential component of Need for Speed titles over the years, and this step has been taken in order to drive new social features that are only possible via an always-online environment. They had mentioned some of the features of the new game and had showcased the advanced graphics capabilities of their new game engine.
Nilsson does say that the coming racing game also comes with a new automatic image sharing feature, which will snap shots of the most impressive moments of an event.
In spite of not undergoing great reviews and stellar opinions from gamers around the world, EA is still one of the bigger names in market, gravely dominating any sports themed videogames, and adding The Sims, Medal of Honor and Command of Conquer franchises to their list, along with many others. These snapshots of in-game action go out to the Need For Speed network “where people can “like” them, and those likes are being pushed back into the game as currency. The Xbox One has really good built-in systems to make videos and stream them, which we are also going to use”. Apparently, always online is the key to making the game more involving and reactive for the player, with Autolog being at the centre of the experience once again. Whether the feature will have any stick or not is yet to be seen, but one thing is certain: you’ll need to be connected to the internet to play Need For Speed. So you get progression from sharing your photos.
Furthermore, they believe that the new system will be used to successfully improve the social aspect of the game, by connecting players with their friends and effectively influencing the way the racing videogame is meant to be played.