Oculus wants Hollywood to embrace virtual reality
Henry will be released in the beginning of 2016 alongside the retail launch of the Oculus Rift, and it’s being directed by Ramiro Lopez Dau, who worked on the animation for several Pixar movies. In “Henry“, viewers don a headset to virtually enter a treehouse in which they can look around the 360-degree environment and sit at a table as Henry celebrates his birthday.
Instead, with “Henry” and Oculus’ different work, the corporate is looking for to show VR’s functionality and encourage studios and manufacturing corporations to create content material past promotional efforts related to different movies and leisure franchises.
Facebook-owned Oculus VR on Tuesday presented Henry to an exclusive audience during an invite-only event in Beverly Hills.
Oculus will provide “Henry” and “Lost“, its debut film about a mechanical creature that comes to life in a forest, free with its consumer Rift headset next year, Luckey said. “We’re trying to build things with Oculus Story Studio that other people can learn from and build better content from as a result”. Luckey explained that the VR company is not attempting to rival Hollywood’s existing players. Oculus Story Studio is an internal production company established last year after Oculus VR company was bought by Facebook.
Luckey added that “in a flawless word” all the major studios would already be busy making plenty of VR content because this is profitable as well. “It’ll be a lot more healthy to have a various ecosystem”.
The films use VR technology to immerse viewers in the story. Further, the real-time scene means that users can have a level of interactivity not possible in traditional film-like shaking their head yes or no to communicate with characters, or to look around the scene as they please, with the ability to lean around corners, under tables, etc. Or is it a game?
“I don’t think anyone really knows”, said Lopes Dau. “Personally, I don’t care what it’s called”.
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