PS4 developers can now access more of the system’s CPU power
Although Microsoft managed to unleash an additional CPU core for the Xbox One earlier this year, Sony has now managed to follow suit, unleashing some additional power for PlayStation 4 developers.
This subtle change was highlighted in the latest changelog for the FMOD sound engine. When the Xbox One had its seventh core unlocked, it allowed more games to match the PS4’s resolution and frame rate.
Eurogamer has confirmed with its contacts that more processing power has indeed been unlocked and is now available for use by game developers.
Majority of hardcore gamers, who have a PlayStation 4 console, would have probably purchased a dedicated LED TV unit to play their games on, but for most this might not be the case. With both companies having made this change now, it could mean that improvements have been made to the OS under-the-hood to allow it to better cope with limited resources.
Either way, Remote Play for the PS4 to PC is going to happen.
It is not yet clear exactly how much of the seventh core will be available, and some reports suggest that at least some of the core will be shared between the OS and the game. PS4 Remote Play allows users to connect to their console and play their game collection from the PS Vita. Backwards compatibility for games from Xbox One to 360 will go into effect soon while Sony’s PS2 emulation remains undefined by the company.
There are things that we can safely assume, even without an official announcement from Sony.
PlayStation 4 may be a graphics powerhouse (by console standards) thanks to its powerful GPU, but for games that are more CPU-intensive, the PS4 has not been quite on par with its primary competitor, the Xbox One.
It’s worth noting that the largest gaming store on Windows PCs recently announced hardware of its own to match PS4 Remote Play.