Sony CEO: ‘100 titles or more’ Headed to PlayStation VR
Their report states that Europe will be the biggest market share for VR. The North American market will hit the No. 2 spot with $1.5 billion, while Asia ($1.1 billion) and the rest of the world ($0.6 billion) will follow.
Meanwhile, SuperData expects high-end PC VR systems like Oculus Rift and HTC Vive to account for 17 percent (6.6 million units), and console devices like PlayStation VR to account for only 5 percent (1.9 million units).
That’s up from $660 million in 2015, when headsets were only available to developers.
The era of VR is soon to be upon us with the likes of Oculus VR and PlayStation VR coming.
In terms of sales by model, SuperData predicts that “light” mobile VR experiences, such as Google Cardboard, will lead the charge with 27.1 million units sold in 2016.
In the wake of yesterday’s pricing announcement for the Oculus Rift, one would think Sony would be ready to step up and talk about their upcoming PlayStation VR.
We did get a trailer for Sony that showed a good bit of PlayStation in it, including upcoming games and even some focus on PlayStation VR, but no further details were provided beyond what we already have seen in the past. Another 31% said they are willing to spend around $200 to $299 for PSVR. SuperData believes that those kinds of flimsy holders will make up the bulk of spending on VR as the general consumer isn’t planning to invest hundreds of dollars into one of the more premium head-mounted displays.
While the claim that 2016 will be the year of virtual reality is still debatable, there is no denying that the technology is generating a lot of interest from both consumers and industry professionals, and now analytics firm SuperData Research Inc has validated their excitement.
Market estimates in this report were compiled based on transaction-level data collected by SuperData Research from a consortium of providers, including developers, publishers and payment service providers, totaling 48 million unique digital gamers.