Will ‘Halo 5’ Come to PC?
Halo 5 features linear, more Call of Duty-style levels, with the occasional miniature sandbox or mid-sized arenas distractions. The chief has always been a bit of a rogue and a loner.
One of the major shakeups in Halo 5 is the addition of fireteams in the campaign. This may be the most brutal and hard legendary difficulty to date in a Halo 5 game, but I’ll let you be the judge of that from the videos posted below. Microsoft has gone to great lengths to ensure their platform mascot remained at the company after the departure of creators and developers Bungie, and it eventually resulted in the formation of 343 Industries. One offers tried and true Halo match types, Arena, while Warzone is an entirely new beast for followers of the series to enjoy. That, as well as new multiplayer twists, could be its saving grace.
For whatever reason, the other Spartan soldiers that accompany each leader are less than intelligent – to put it politely. The campaign features 15 missions in all, and is heavily built around the concept of fireteams – which means you’ll have three other characters following you around at all times, ready to take orders by way of AI constructs, or as player characters.
In its own trailers, Microsoft set up an exaggerated confrontation between Locke and the chief. She is being held by the Covenant, and even appears to be collaborating with them. You’ve got to run every mission with four players, AI or not – so try to run with humans when you can. Writing in a universe this convoluted can’t be easy, and even if Halo 5 isn’t altogether successful, I do feel like 343 is moving in the right direction. Though Master Chief is canonically the more experienced Spartan, and Locke’s history is in stealth and assassinations, the pair play identically, aside from a few visual cues like animations and the visor overlay. We’re led to believe that the Master Chief has been led astray by someone he encounters from his past. Since then, the idea of narrative-heavy shooters has become something of a staple, and Halo has always strived to deliver an excellent (if convoluted) story with each title. You can also buy them through microtransactions, but most players will earn plenty just by playing the game. The Master Chief Collection was a great anthology of Halo campaigns, stymied by buggy multiplayer that took months to fix. In previous Halos, jumping launched you on a predictable trajectory, essentially giving adversaries free time to line up headshots or toss a grenade on the area where you were about to land. That kind of fast-action, demanding gameplay is what keeps me coming back.
The gameplay is accompanied by awesome cinematics, like in the beginning of the game as Locke lands among a ton of Covenant enemies. As you see it unfold, time slows.
Halo 5 is a well-thought out story that clearly sets up a Halo 6 (don’t worry, I won’t give away the actual spoilers).
Halo 5: Guardians has a completely revamped multiplayer system.
Think of Warzone as an expanded, 24-player version of Halo’s old Big Team Battle playlist – but in addition to fighting the other team, you’re racking up points by capturing locations and killing roaming NPC bosses like tank warlords or super-strong Hunters.
The future of games like Halo-as with the Battlefields, Battlefronts, Call of Dutys and Destinys-lies arguably less in narrative disruption than catering to the burgeoning eSports crowd. It’s like a Store in any MOBA you’ve ever played, except that your inventory is procured before the match even begins. That’s because the mode has a requisition system.
Halo has always been a good-looking series, and has always benefited from looking as good as it plays. The first Halo through Reach are considered all time classics by most shooter fans. Microsoft brings its Compute Cloud into play by enhancing the available processing power in your Xbox One by doing more of the A.I. processing in the cloud. The campaign rarely skips a beat all the way to the very end, making it one of the more memorable experiences we’ve had in recent times. The first, arena mode, is a successful return to traditional Halo multiplayer, spliced with a degree of modernisation. Here, two 12-player teams square off across mammoth maps, aided by computer-controlled allies but likewise harried by computer-controlled foes.
So that’s a quick debriefing on who’s who. You can make a lot of noise shooting from afar or sneak around in stealth. There’s usually a hidden weapon on the level, such as a battle rifle. Whichever team wins five rounds first takes the series. Arena mode is all about highly skilled, precision combat. The new pace is a big improvement, and there are a few great new modes that will keep me interested. The price is also a concern but in the past Amazon, Flipkart, and Snapdeal have discounted new games ever so frequently and you can expect the same to happen with Halo 5.
343 has also spiced up the gameplay with better Spartan abilities. Rather than choose your armor or assault profiles, now you can pull off new tricks. Story chapters are sprints through flamboyant playgrounds, created to give you something gobsmacking to behold as you obliterate waves of attackers. Are you willing to invest the serious time that the new “Warzone” multiplayer mode will no doubt require of players who want to be competitive? And you can drop down on enemies from above, assassinating them in a very satisfying way using “ground pound”. Of course that could change when 100,000 players decide to jump on at once. It’s simple to learn, and it will severely wound or kill any enemy in your way. Halo 5, on the other hand, makes far more dramatic changes that end up feeling more natural. Trust me – that air support will wait for as long as it takes for you to clear out opposing anti-air turrets.
Overall, the Spartan abilities accomplish two things.