Zelda: Twilight Princess Retrospective Touches on Story, Characters
Now with the release of Twilight Princess HD looming in the near future, Nintendo has seen fit to release a multi-part retrospective on the game as part of a nostalgic marketing move. You have to get through a slow opening hour, but once the story kicks into gear you’re tossed from the quaint activities of small-town life and thrust into a struggle to save Hyrule from the encroaching minions of the Twilight realm. And Twilight Princess has probably my favourite of the lot – Wolf Link. Skyward Sword had the real 1:1 sword-fighting controls to spice up an already outdated combat system, but Twilight Princess remains too stagnant, both in terms of standard enemies and final bosses and there was also some issues with the previously innovative Z-targeting system. You can find that footage below. I somewhat assumed fatigue would set in at this stage, but it’s a testament to the otherwise brilliant design that a Zelda game so immediately familiar still manages to grab and never let go. You play as Wolf Link throughout the entirety of the dungeon, and can save your high score to your amiibo.
Other minor shifts include a reduced HUD that makes uses of the GamePad’s controls for better play. Players can access this by using the Wolf Link Amiibo that comes with the Twilight Princess HD package. This is similar to the changes Wind Waker made, as it required fewer scrolls than the original Gamecube version.
From a personal point of view, one of the key advantages to playing the HD version is the loss of the Wii version’s motion controls. In series tradition, Twilight Princess develops a natural language over the course of the adventure that makes deciphering its item-based puzzles intuitive.
There’s also the added amiibo functionality, which sees the Wolf Link amiibo unlock the Cave of Shadows. Nintendo was obsessed with making an Ocarina-type Zelda but large-scale, and while it impressed with the massive size of the map and the variety in terms of locations, some areas end up too soulless or even straight-up boring, while certain tasks (fetch quests, errands) are a hassle, despite Epona, the wolf, and later the teleporting. Running around the world-and you can tell that this is an old world, chopped into pieces so it can run on 2001 hardware and fit into 1.5 GB-you can get a little sense of what it’s going to be like to play a Zelda adventure that’s HD from the ground up. Twilight Princess launches on March 3rd on the Wii U. The original game launched on the GameCube nearly 10 years ago.
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