Rise of the Tomb Raider 3 times as big, way more immersive
Expanding out from 2013’s reboot of the series, Rise sets Lara on her first genuine and intentional quest, exploring Siberian myths, atmospheric locations and a return to the fabled challenge puzzles of yore.
Rogers, “I hope fans know that it wasn’t an easy decision”.
Brian Horton, the game director, working on the new Lara Croft powered adventure, tells GamingBolt that his team understands the tough competition they are engaged in and is certain that they can deliver a quality experience.
In a statement to Gaming Bolt, Mr. Horton said: “We’re big fans of Fallout, it’s such a great game”.
The verdict that the company has come to right now, may not be appealing to the fans of the game, as it may cause less excitement for console owners to actually even avail of Rise of The Tomb Raider.
A sneak peek of the upcoming “Rise of the Tomb Raider” was shown at the Microsoft press conference in E3.
According to Horton, “Just like the last Tomb Raider we’ve created a seamless experience”. Rogers, though, has been awed by what Microsoft brings to the game, and that might have pushed Square Enix to take the deal.
Microsoft wants to focus more on the intellectual properties that it owns to make sure that gamers have unique experiences to enjoy on the Xbox One. Its support for Tomb Raider will be an enormous help for the game, not that the game needs that much help, given its popularity and history. “We’re going to take Tomb Raider up to the next level”, added Rogers.
The Xbox One and Xbox 360 version will arrive on November 10. Sony built up their first party to get differentiating exclusives once the exodus of third party games started en masse from the PS3 last generation.