Xbox One Boasts Seven Million Forza Players as Forza Motorsport 6 Releases
With the inclusion of Top Gear presenters, can enthusiasts like Richard Hammond, and our very own Mark Skaife, it’s impossible to suggest the developer is off-point.
Forza 6’s in-game engine and cabin noises are as good as we’ve heard, and there is a clever use of bass to simulate trips across the grass. The sliding, and adjustable scale of the game’s challenge centre is to be applauded, while its visuals have gone to another level. It has more of everything we know and love; more tracks, more cars, and more customization.
“We have dedicated servers, and combined with the power of the Xbox Live cloud, we’re able to deliver multiplayer in “Forza Motorsport 6″ with 24 cars on the track”, Gies continues.
The inclusion of 10 of Australia’s best V8 Supercars from the 2015 series is clearly number one here. In a lot of tracks that were pulled from Forza 5 you can tell they look better, but you can’t quite figure out why. With all the aids turned off the game is a full-blown racing simulator. Some of these include the 2014 Terradyne Gurkha LAPV and the 2002 Nissan Fairlady Z. The auto pack is included with the Forza 6 Ultimate ($100) and Deluxe ($80) editions, or can be purchased by itself for $10.
Also new to the series: night racing and racing in the rain. These are collected by buying card packs, with different levels of rarity for particular mod-types. As their name implies, using a mod will modify the game in some way that can help or hinder you. For those who are moving from previous games to the latest game a few rewards will also be available. Notice a small lake on the apex of your favourite corner?
“We’ve got 460 Forzavista cars, all immaculately recreated and customizable with working cockpits and full damage”, Giese explains.
Green’s Tough? It used to be, right Dickie?
With Forza Motorsport 6 released in North America and coming to Europe September 18, Microsoft are in celebratory mood. To keep things interesting, occasionally you can unlock access to a Showcase event. From the vibrating of the brake pedal if you engage ABS, to the subtle vibrations of the vehicle as you pass over uneven surfaces, the controller is constantly talking to you about how the auto is handling.
Finally, as is a staple of the series, multiplayer returns and it’s as robust and intimate as you’d expect. The game also features a rewind function when playing single player. Everything now is based on the in-game credits economy, and you won’t need to spend any real money to start acquiring fast cars. It’s still arguably one of the best inclusions in a racing game, ever to exist.